Use server_root whenever possible. Add note to remove the /etc/conf.d/minecraft update-check oneday.
		
			
				
	
	
		
			60 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
_game="minecraft"
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_user="minecraft"
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_server_root="/srv/minecraft"
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post_install() {
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	getent group "${_user}" &>/dev/null
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	if [ $? -ne 0 ]; then
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		echo -e "\e[34;1m==>\e[39;1m Adding ${_user} system group... \e[0m"
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		groupadd -r ${_user} 1>/dev/null
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	fi
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	getent passwd "${_user}" &>/dev/null
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	if [ $? -ne 0 ]; then
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		echo -e "\e[34;1m==>\e[39;1m Adding ${_user} system user... \e[0m"
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		useradd -r -g ${_user} -d "${_server_root}" ${_user} 1>/dev/null
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	fi
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	chown -R ${_user}:${_user} "${_server_root}"
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	echo -e "\e[34;1m==>\e[39;1m NOTE: The world data is stored under ${_server_root} and the server runs \e[0m"
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	echo -e "\e[34;1m==>\e[39;1m as ${_user} user to increase security. \e[0m"
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	echo -e "\e[34;1m==>\e[39;1m NOTE: Use the ${_game} script under /usr/bin/${_game}d to start, stop or backup the server \e[0m"
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	echo -e "\e[34;1m==>\e[39;1m and the configuration file under /etc/conf.d/${_game} to adjust it to your liking. \e[0m"
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	echo -e "\e[34;1m==>\e[39;1m NOTE: For the server to start you have to accept the EULA in ${_server_root}/eula.txt \e[0m"
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	echo -e "\e[34;1m==>\e[39;1m which is generated after the first server start. \e[0m"
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}
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post_upgrade() {
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	chown -R ${_user}:${_user} "${_server_root}"
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	if [[ -f /etc/conf.d/${_game}.pacnew ]]; then    # TODO: remove oneday
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		echo -e "\e[34;1m==>\e[39;1m NOTE: There was a new change on how backup files are handled! Unfortunately this makes \e[0m"
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		echo -e "\e[34;1m==>\e[39;1m old backups incompatible with the newly implemeted restore feature. Bare in mind that no data is lost \e[0m"
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		echo -e "\e[34;1m==>\e[39;1m neither are those backups useless. They just will not work with the restore capability of the management script. \e[0m"
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		echo -e "\e[34;1m==>\e[39;1m NOTE: Please merge the new configuration file into /etc/conf.d/${_game} by e.g. using pacdiff. \e[0m"
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	fi
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}
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pre_remove() {
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	echo -e "\e[34;1m==>\e[39;1m Stopping and disabling ${_game}d... \e[0m"
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	systemctl stop ${_game}d.service
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	systemctl disable ${_game}d.service
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	/usr/bin/${_game}d stop > /dev/null
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}
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post_remove() {
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	# Notifying the user of kept dirs
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	[[ -d "${_server_root}" ]] && chown -R root:root "${_server_root}" && echo -e "\e[34;1m==>\e[39;1m NOTE: Game saves in ${_server_root} were kept on your system.\e[0m"
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	[[ -f "/etc/conf.d/${_game}" ]] && echo -e "\e[34;1m==>\e[39;1m NOTE: Your configuration file /etc/conf.d/${_game} was kept on your system.\e[0m"
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	echo -e "\e[34;1m==>\e[39;1m Removing ${_user} system user and group... \e[0m"
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	if getent passwd ${_user} >/dev/null 2>&1; then
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		userdel ${_user} 2>/dev/null
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	fi
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	if getent group ${_user} >/dev/null 2>&1; then
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		groupdel ${_user}
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	fi
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}
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