Upgpkg: 1.9-8
Stop server immediately if no player is on the server. Increase waiting period between executing a game-command and scanning the logs from 0.2 seconds to 0.3 seconds. Wait before scanning the logs when checking for active players. Fix typo occured --> occurred and some spacing issues.
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			@ -1,7 +1,7 @@
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pkgbase = minecraft-server
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	pkgdesc = Minecraft server unit files, script, and jar
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	pkgver = 1.9
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	pkgrel = 7
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	pkgrel = 8
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	url = http://minecraft.net/
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	install = minecraft-server.install
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	arch = any
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			@ -28,6 +28,6 @@ pkgbase = minecraft-server
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	md5sums = fef6fadd0739ae03ff71ba61025be207
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	md5sums = afb84ad0316af0aca421b36eaa2bbd90
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	md5sums = 00045683c06924d765ac14887218ffcc
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	md5sums = 18f23e5ad6547e6110a407808de40332
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	md5sums = 48cb57c426c7725483cd0c9af24048df
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pkgname = minecraft-server
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			@ -4,7 +4,7 @@
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pkgname=minecraft-server
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pkgver=1.9
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pkgrel=7
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pkgrel=8
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pkgdesc="Minecraft server unit files, script, and jar"
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arch=('any')
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url="http://minecraft.net/"
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			@ -28,7 +28,7 @@ md5sums=('ff68834eee875bcf367422c67673207c'
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         'fef6fadd0739ae03ff71ba61025be207'
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         'afb84ad0316af0aca421b36eaa2bbd90'
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         '00045683c06924d765ac14887218ffcc'
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         '18f23e5ad6547e6110a407808de40332')
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         '48cb57c426c7725483cd0c9af24048df')
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_game="minecraft"
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_server_root="/srv/minecraft"
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			@ -37,6 +37,12 @@ source /etc/conf.d/${game} || echo "Could not source /etc/conf.d/${game}"
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# Preserve the content of IDLE_SERVER without making it readonly
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[[ ! -z ${tmp_IDLE_SERVER} ]] && IDLE_SERVER=${tmp_IDLE_SERVER}
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# The variable defines the row in which the first player is printed. It is interpreted
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# by awk and depends on the flavor of the game server.
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# The stock minecraft server prints the first player in the 4th row, spigot in the 6th.
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player_delimiter=4
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# Check whether sudo is needed at all
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if [[ $(whoami) == ${GAME_USER} ]]; then
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	SUDO_CMD=""
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			@ -84,9 +90,7 @@ idle_server_daemon() {
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		if [[ $? -eq 0 ]]; then
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			# Game server is up and running
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			screen -S "${SESSION_NAME}" -X stuff "`printf \"list\r\"`"
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			# The "player_delimiter" in awk print needs to be 6 for the spigot server
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			# since the according information is contained in the 6th not in th 4th column
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			if [[ $? -eq 0 && -z $(tail -n 1 "${LOGPATH}/latest.log" | awk '{ print $4 }') ]]; then
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			if [[ $? -eq 0 && -z $(sleep 0.3; tail -n 1 "${LOGPATH}/latest.log" | awk "{ print \$${player_delimiter} }") ]]; then
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				# No player was seen on the server through list
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				no_player=$((no_player + CHECK_PLAYER_TIME))
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				# Stop the game server if no player was active for at least ${IDLE_IF_TIME}
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			@ -96,13 +100,13 @@ idle_server_daemon() {
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					for i in {1..100}; do
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						screen -S "${SESSION_NAME}" -Q select . > /dev/null
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						[[ $? -eq 1 ]] && break
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						[[ $i -eq 100 ]] && echo -e "An \e[39;1merror\e[0m occured while trying to reset the idle_server!"
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						[[ $i -eq 100 ]] && echo -e "An \e[39;1merror\e[0m occurred while trying to reset the idle_server!"
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						sleep 0.1
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					done
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					# Listen on port ${GAME_PORT} for incoming connections
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					echo "Netcat is listening on port ${GAME_PORT} for incoming connections..."
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					${NETCAT_CMD} -v -l -p ${GAME_PORT}
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					[[ $? -eq 0 ]] && echo "Netcat caught an connection. The server is coming up again...."
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					[[ $? -eq 0 ]] && echo "Netcat caught an connection. The server is coming up again..."
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					IDLE_SERVER="false" ${myname} start
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				fi
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			elif [[ $? -eq 0 ]]; then
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			@ -112,7 +116,7 @@ idle_server_daemon() {
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			# Game server is down, listen on port ${GAME_PORT} for incoming connections
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			echo "Netcat is listening on port ${GAME_PORT} for incoming connections..."
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			${NETCAT_CMD} -v -l -p ${GAME_PORT}
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			echo "Netcat caught an connection. The server is coming up again...."
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			echo "Netcat caught an connection. The server is coming up again..."
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			IDLE_SERVER="false" ${myname} start
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		fi
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	done
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			@ -145,7 +149,7 @@ server_start() {
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			for i in {1..100}; do
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				${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null
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				[[ $? -eq 1 ]] && ${SUDO_CMD} screen -dmS "${IDLE_SESSION_NAME}" /bin/bash -c "${myname} idle_server_daemon" && break
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				[[ $i -eq 100 ]] && echo -e "An \e[39;1merror\e[0m occured while trying to reset the idle_server!"
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				[[ $i -eq 100 ]] && echo -e "An \e[39;1merror\e[0m occurred while trying to reset the idle_server!"
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				sleep 0.1
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			done
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		else
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			@ -179,8 +183,19 @@ server_stop() {
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	# Gracefully exit the game server
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	${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null
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	if [[ $? -eq 0 ]]; then
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		# Game server is up and running
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		game_command save-all
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		game_command say "Server is going down in 10 seconds! HURRY UP WITH WHATEVER YOU ARE DOING!" # Warning the users
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		# Gracefully stop the server when there are still active players
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		${SUDO_CMD} screen -S "${SESSION_NAME}" -X stuff "`printf \"list\r\"`"
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		if [[ $? -eq 0 && -z $(sleep 0.3; tail -n 1 "${LOGPATH}/latest.log" | awk "{ print \$${player_delimiter} }") ]]; then
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			# No player was seen on the server through list
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			echo -en "Server is going down..."
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			game_command stop
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		else
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			# Player(s) were seen on the server through list (or an error occurred)
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			# Warning the users through the server console
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			game_command say "Server is going down in 10 seconds! HURRY UP WITH WHATEVER YOU ARE DOING!"
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			echo -en "Server is going down in..."
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			for i in {1..10}; do
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				game_command say "down in... $(expr 10 - $i)"
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			@ -188,6 +203,7 @@ server_stop() {
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				sleep 1
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			done
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			game_command stop
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		fi
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		# Finish as soon as the server has shut down completely
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		for i in {1..100}; do
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			@ -358,7 +374,7 @@ server_command() {
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	${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null
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	if [[ $? -eq 0 ]]; then
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		sleep 0.2 &
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		sleep 0.3 &
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		sleep_pid=$!
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		game_command "$@"
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		${SUDO_CMD} tail -f --pid=${sleep_pid} -n 0 "${LOGPATH}/latest.log"
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