clean up weird code
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			@ -127,7 +127,7 @@ void end_sys_globals; // flag for structure dumping
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.float button1; // use
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.float button2; // jump
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.float impulse; // weapon changes
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.float impulse; // user commands
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.float fixangle;
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.vector v_angle; // view / targeting angle for players
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			@ -216,8 +216,8 @@ string(string s) precache_sound = #19;
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string(string s) precache_model = #20;
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void(entity client, string s) stuffcmd = #21;
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entity(vector org, float rad) findradius = #22;
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void(string s) bprint = #23;
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void(entity client, string s) sprint = #24;
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void(string... s) bprint = #23;
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void(entity client, string... s) sprint = #24;
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void(string s) dprint = #25;
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string(float f) ftos = #26;
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string(vector v) vtos = #27;
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			@ -259,7 +259,7 @@ string(string s) precache_file = #68; // no effect except for -copy
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void(entity e) makestatic = #69;
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void(string s) changelevel = #70;
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void(string var, string val) cvar_set = #72; // sets cvar.value
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void(entity client, string s) centerprint = #73; // sprint, but in middle
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void(entity client, string... s) centerprint = #73; // sprint, but in middle
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void(vector pos, string samp, float vol, float atten) ambientsound = #74;
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string(string s) precache_model2 = #75; // registered version only
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			@ -467,6 +467,12 @@ enum {
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	AS_MELEE,
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	AS_MISSILE,
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};
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enum {
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	WORLD_MEDIEVAL,
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	WORLD_METAL,
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	WORLD_BASE,
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};
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#pragma noref 0
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// globals -------------------------------------------------------------------|
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			@ -517,7 +523,7 @@ float sight_entity_time;
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// world fields
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.string wad;
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.string map;
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.float worldtype; // 0=medieval 1=metal 2=base
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.float worldtype;
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.string killtarget;
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			@ -201,29 +201,11 @@ void() door_touch = {
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	// FIXME: blink key on player's status bar
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	if((self.items & other.items) != self.items) {
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		if(self.owner.items == IT_KEY1) {
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			if(world.worldtype == 2) {
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				centerprint(other, "You need the silver keycard");
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				sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
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			} else if(world.worldtype == 1) {
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				centerprint(other, "You need the silver runekey");
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				sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
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			} else if(world.worldtype == 0) {
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				centerprint(other, "You need the silver key");
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				sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
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		switch(self.owner.items) {
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			case IT_KEY1: centerprint(other, "You need the ", Key1Name()); break;
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			case IT_KEY2: centerprint(other, "You need the ", Key2Name()); break;
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		}
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		} else {
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			if(world.worldtype == 2) {
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				centerprint(other, "You need the gold keycard");
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		sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
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			} else if(world.worldtype == 1) {
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				centerprint(other, "You need the gold runekey");
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				sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
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			} else if(world.worldtype == 0) {
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				centerprint(other, "You need the gold key");
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				sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
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			}
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		}
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		return;
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	}
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			@ -388,27 +370,26 @@ Key doors are allways wait -1.
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4) screechy metal
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*/
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void() func_door =
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{
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	if(world.worldtype == 0) {
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void() func_door = {
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	switch(world.worldtype) {
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		case WORLD_MEDIEVAL:
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			precache_sound("doors/medtry.wav");
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			precache_sound("doors/meduse.wav");
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			self.noise3 = "doors/medtry.wav";
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			self.noise4 = "doors/meduse.wav";
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	} else if(world.worldtype == 1) {
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			break;
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		case WORLD_METAL:
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			precache_sound("doors/runetry.wav");
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			precache_sound("doors/runeuse.wav");
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			self.noise3 = "doors/runetry.wav";
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			self.noise4 = "doors/runeuse.wav";
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	} else if(world.worldtype == 2) {
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			break;
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		case WORLD_BASE:
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			precache_sound("doors/basetry.wav");
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			precache_sound("doors/baseuse.wav");
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			self.noise3 = "doors/basetry.wav";
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			self.noise4 = "doors/baseuse.wav";
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	} else {
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		dprint("no worldtype set!\n");
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			break;
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	}
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	if(self.sounds == 0) {
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		precache_sound("misc/null.wav");
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			@ -11,11 +11,11 @@ const string WEPNAME_LIGHTNING = "Thunderbolt";
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string() Key1Name = {
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	switch(world.worldtype) {
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	case 0:
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		case WORLD_MEDIEVAL:
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			return "silver key";
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	case 1:
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		case WORLD_METAL:
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			return "silver runekey";
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	case 2:
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		case WORLD_BASE:
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			return "silver keycard";
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		default:
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			return string_null;
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			@ -24,11 +24,11 @@ string() Key1Name = {
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string() Key2Name = {
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	switch(world.worldtype) {
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	case 0:
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		case WORLD_MEDIEVAL:
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			return "gold key";
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	case 1:
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		case WORLD_METAL:
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			return "gold runekey";
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	case 2:
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		case WORLD_BASE:
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			return "gold keycard";
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		default:
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			return string_null;
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			@ -886,17 +886,19 @@ void() key_touch = {
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void() key_setsounds = {
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	if(world.worldtype == 0) {
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	switch(world.worldtype) {
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		case WORLD_MEDIEVAL:
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			precache_sound("misc/medkey.wav");
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			self.noise = "misc/medkey.wav";
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	}
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	if(world.worldtype == 1) {
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			break;
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		case WORLD_METAL:
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			precache_sound("misc/runekey.wav");
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			self.noise = "misc/runekey.wav";
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	}
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	if(world.worldtype == 2) {
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			break;
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		case WORLD_BASE:
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			precache_sound2("misc/basekey.wav");
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			self.noise = "misc/basekey.wav";
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			break;
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	}
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};
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			@ -914,15 +916,15 @@ following:
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void() item_key1 = {
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	self.netname = Key1Name();
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	switch(world.worldtype) {
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	case 0:
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		case WORLD_MEDIEVAL:
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			precache_model("progs/w_s_key.mdl");
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			setmodel(self, "progs/w_s_key.mdl");
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			break;
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	case 1:
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		case WORLD_METAL:
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			precache_model("progs/m_s_key.mdl");
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			setmodel(self, "progs/m_s_key.mdl");
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			break;
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	case 2:
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		case WORLD_BASE:
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			precache_model2("progs/b_s_key.mdl");
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			setmodel(self, "progs/b_s_key.mdl");
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			break;
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			@ -948,15 +950,15 @@ following:
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void() item_key2 = {
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	self.netname = Key2Name();
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	switch(world.worldtype) {
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	case 0:
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		case WORLD_MEDIEVAL:
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			precache_model("progs/w_g_key.mdl");
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			setmodel(self, "progs/w_g_key.mdl");
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			break;
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	case 1:
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		case WORLD_METAL:
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			precache_model("progs/m_g_key.mdl");
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			setmodel(self, "progs/m_g_key.mdl");
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			break;
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	case 2:
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		case WORLD_BASE:
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			precache_model2("progs/b_g_key.mdl");
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			setmodel(self, "progs/b_g_key.mdl");
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			break;
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			@ -211,7 +211,7 @@ void() finale_4 = {
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	remove(self);
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	// switch cd track
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	// change cd track
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	WriteByte(MSG_ALL, SVC_CDTRACK);
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	WriteByte(MSG_ALL, 3);
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	WriteByte(MSG_ALL, 3);
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		|||
							
								
								
									
										150
									
								
								source/world.qc
									
									
									
									
									
								
							
							
						
						
									
										150
									
								
								source/world.qc
									
									
									
									
									
								
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			@ -1,157 +1,8 @@
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// world.qc: basic entry point functions
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void() main = {
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	dprint("main function\n");
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	// these are just commands the the prog compiler to copy these files
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	precache_file("progs.dat");
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	precache_file("gfx.wad");
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	precache_file("quake.rc");
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	precache_file("default.cfg");
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	precache_file("end1.bin");
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	precache_file2("end2.bin");
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	precache_file("demo1.dem");
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	precache_file("demo2.dem");
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	precache_file("demo3.dem");
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	//
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	// these are all of the lumps from the cached.ls files
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	//
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	precache_file("gfx/palette.lmp");
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	precache_file("gfx/colormap.lmp");
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	precache_file2("gfx/pop.lmp");
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	precache_file("gfx/complete.lmp");
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	precache_file("gfx/inter.lmp");
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	precache_file("gfx/ranking.lmp");
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	precache_file("gfx/vidmodes.lmp");
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	precache_file("gfx/finale.lmp");
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	precache_file("gfx/conback.lmp");
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	precache_file("gfx/qplaque.lmp");
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	precache_file("gfx/menudot1.lmp");
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	precache_file("gfx/menudot2.lmp");
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	precache_file("gfx/menudot3.lmp");
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	precache_file("gfx/menudot4.lmp");
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	precache_file("gfx/menudot5.lmp");
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	precache_file("gfx/menudot6.lmp");
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	precache_file("gfx/menuplyr.lmp");
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	precache_file("gfx/bigbox.lmp");
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	precache_file("gfx/dim_modm.lmp");
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	precache_file("gfx/dim_drct.lmp");
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	precache_file("gfx/dim_ipx.lmp");
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	precache_file("gfx/dim_tcp.lmp");
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	precache_file("gfx/dim_mult.lmp");
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	precache_file("gfx/mainmenu.lmp");
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	precache_file("gfx/box_tl.lmp");
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	precache_file("gfx/box_tm.lmp");
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	precache_file("gfx/box_tr.lmp");
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	precache_file("gfx/box_ml.lmp");
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	precache_file("gfx/box_mm.lmp");
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	precache_file("gfx/box_mm2.lmp");
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	precache_file("gfx/box_mr.lmp");
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	precache_file("gfx/box_bl.lmp");
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	precache_file("gfx/box_bm.lmp");
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	precache_file("gfx/box_br.lmp");
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	precache_file("gfx/sp_menu.lmp");
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	precache_file("gfx/ttl_sgl.lmp");
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	precache_file("gfx/ttl_main.lmp");
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	precache_file("gfx/ttl_cstm.lmp");
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	precache_file("gfx/mp_menu.lmp");
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	precache_file("gfx/netmen1.lmp");
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	precache_file("gfx/netmen2.lmp");
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	precache_file("gfx/netmen3.lmp");
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	precache_file("gfx/netmen4.lmp");
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	precache_file("gfx/netmen5.lmp");
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	precache_file("gfx/sell.lmp");
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	precache_file("gfx/help0.lmp");
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	precache_file("gfx/help1.lmp");
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	precache_file("gfx/help2.lmp");
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	precache_file("gfx/help3.lmp");
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	precache_file("gfx/help4.lmp");
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	precache_file("gfx/help5.lmp");
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	precache_file("gfx/pause.lmp");
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	precache_file("gfx/loading.lmp");
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	precache_file("gfx/p_option.lmp");
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	precache_file("gfx/p_load.lmp");
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	precache_file("gfx/p_save.lmp");
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	precache_file("gfx/p_multi.lmp");
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	// sounds loaded by C code
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	precache_sound("misc/menu1.wav");
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	precache_sound("misc/menu2.wav");
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	precache_sound("misc/menu3.wav");
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	precache_sound("ambience/water1.wav");
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	precache_sound("ambience/wind2.wav");
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	// shareware
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	precache_file("maps/start.bsp");
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	precache_file("maps/e1m1.bsp");
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	precache_file("maps/e1m2.bsp");
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	precache_file("maps/e1m3.bsp");
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	precache_file("maps/e1m4.bsp");
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	precache_file("maps/e1m5.bsp");
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	precache_file("maps/e1m6.bsp");
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	precache_file("maps/e1m7.bsp");
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	precache_file("maps/e1m8.bsp");
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		||||
 | 
			
		||||
	// registered
 | 
			
		||||
	precache_file2("gfx/pop.lmp");
 | 
			
		||||
 | 
			
		||||
	precache_file2("maps/e2m1.bsp");
 | 
			
		||||
	precache_file2("maps/e2m2.bsp");
 | 
			
		||||
	precache_file2("maps/e2m3.bsp");
 | 
			
		||||
	precache_file2("maps/e2m4.bsp");
 | 
			
		||||
	precache_file2("maps/e2m5.bsp");
 | 
			
		||||
	precache_file2("maps/e2m6.bsp");
 | 
			
		||||
	precache_file2("maps/e2m7.bsp");
 | 
			
		||||
 | 
			
		||||
	precache_file2("maps/e3m1.bsp");
 | 
			
		||||
	precache_file2("maps/e3m2.bsp");
 | 
			
		||||
	precache_file2("maps/e3m3.bsp");
 | 
			
		||||
	precache_file2("maps/e3m4.bsp");
 | 
			
		||||
	precache_file2("maps/e3m5.bsp");
 | 
			
		||||
	precache_file2("maps/e3m6.bsp");
 | 
			
		||||
	precache_file2("maps/e3m7.bsp");
 | 
			
		||||
 | 
			
		||||
	precache_file2("maps/e4m1.bsp");
 | 
			
		||||
	precache_file2("maps/e4m2.bsp");
 | 
			
		||||
	precache_file2("maps/e4m3.bsp");
 | 
			
		||||
	precache_file2("maps/e4m4.bsp");
 | 
			
		||||
	precache_file2("maps/e4m5.bsp");
 | 
			
		||||
	precache_file2("maps/e4m6.bsp");
 | 
			
		||||
	precache_file2("maps/e4m7.bsp");
 | 
			
		||||
	precache_file2("maps/e4m8.bsp");
 | 
			
		||||
 | 
			
		||||
	precache_file2("maps/end.bsp");
 | 
			
		||||
 | 
			
		||||
	precache_file2("maps/dm1.bsp");
 | 
			
		||||
	precache_file2("maps/dm2.bsp");
 | 
			
		||||
	precache_file2("maps/dm3.bsp");
 | 
			
		||||
	precache_file2("maps/dm4.bsp");
 | 
			
		||||
	precache_file2("maps/dm5.bsp");
 | 
			
		||||
	precache_file2("maps/dm6.bsp");
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
//=======================
 | 
			
		||||
/*QUAKED worldspawn(0 0 0) ?
 | 
			
		||||
Only used for the world entity.
 | 
			
		||||
Set message to the level name.
 | 
			
		||||
| 
						 | 
				
			
			@ -162,7 +13,6 @@ World Types:
 | 
			
		|||
1: metal
 | 
			
		||||
2: base
 | 
			
		||||
*/
 | 
			
		||||
//=======================
 | 
			
		||||
void() worldspawn = {
 | 
			
		||||
	lastspawn = world;
 | 
			
		||||
	InitBodyQue();
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue
	
	Block a user