make bodyque procedurally and increase maximum to 16
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			@ -273,6 +273,8 @@ void(entity e) setspawnparms = #78;
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const vector VEC_ORIGIN = '0 0 0';
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const float BODYQUE_MAX = 16;
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const string WEPNAME_AXE              = "Axe";
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const string WEPNAME_SHOTGUN          = "Shotgun";
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const string WEPNAME_SUPER_SHOTGUN    = "Double-barrelled Shotgun";
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			@ -197,18 +197,30 @@ void() bodyque = {
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	// creates bodyques
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};
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void() InitBodyQue = {
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entity() spawn_bodyque = {
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	entity e;
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	bodyque_head = spawn();
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	bodyque_head.classname = "bodyque";
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	bodyque_head.owner = spawn();
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	bodyque_head.owner.classname = "bodyque";
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	bodyque_head.owner.owner = spawn();
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	bodyque_head.owner.owner.classname = "bodyque";
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	bodyque_head.owner.owner.owner = spawn();
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	bodyque_head.owner.owner.owner.classname = "bodyque";
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	bodyque_head.owner.owner.owner.owner = bodyque_head;
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	e = spawn();
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	e.classname = "bodyque";
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	return e;
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};
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void() InitBodyQue = {
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	entity e;
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	float i;
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	for(i = 0; i < BODYQUE_MAX; i++) {
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		if(i == 0) {
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			bodyque_head = spawn_bodyque();
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			e = bodyque_head;
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		} else {
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			e.owner = spawn_bodyque();
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			e = e.owner;
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		}
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	}
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	e.owner = bodyque_head;
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};
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// make a body que entry for the given ent so the ent can be
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