fix team damage mitigating self damage
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// combat.qc: entity-entity damage functions
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float(entity targ, entity attacker) SameTeam = {
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	return targ.team > 0 && targ.team == attacker.team;
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	return targ != attacker &&
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	       targ.team > 0 &&
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	       targ.team == attacker.team;
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};
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float(entity targ, entity attacker) BothPlayers = {
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	return targ.classname == "player" && attacker.classname == "player";
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	return targ != attacker &&
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	       targ.classname == "player" &&
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	       attacker.classname == "player";
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};
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/*
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