clean up obituary code
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			@ -369,10 +369,6 @@ void(float dist) ai_walk = {
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	movedist = dist;
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	if(self.classname == "monster_dragon") {
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		movetogoal(dist);
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		return;
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	}
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	// check for noticing a player
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	if(FindTarget()) {
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		return;
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						 | 
				
			
			
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		|||
							
								
								
									
										463
									
								
								source/client.qc
									
									
									
									
									
								
							
							
						
						
									
										463
									
								
								source/client.qc
									
									
									
									
									
								
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						 | 
				
			
			@ -1053,6 +1053,232 @@ void() ClientDisconnect = {
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	set_suicide_frame();
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};
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float(entity targ, entity attacker) obit_teledeath = {
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	attacker.owner.frags = attacker.owner.frags + 1;
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	bprint(" was telefragged by ");
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	bprint(attacker.owner.netname);
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	bprint("\n");
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	return TRUE;
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};
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float(entity targ, entity attacker) obit_teledeath2 = {
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	targ.frags = targ.frags - 1;
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	bprint("'s telefrag was deflected by satanic power\n");
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	return TRUE;
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};
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float(entity targ, entity attacker) obit_suicide = {
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	targ.frags = targ.frags - 1;
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	if(targ.weapon == IT_LIGHTNING && targ.waterlevel > 1) {
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		bprint(" discharges into the water.\n");
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	} else if(targ.weapon == IT_GRENADE_LAUNCHER) {
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		bprint(" tries to put the pin back in\n");
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	} else {
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		// FIXME
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		bprint(" becomes bored with life\n");
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	}
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	return TRUE;
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};
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float(entity targ, entity attacker) obit_teamkill = {
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	float rnum;
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	rnum = random();
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	attacker.frags = attacker.frags - 1;
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	if(rnum < 0.25) {
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		bprint(" mows down a teammate\n");
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	} else if(rnum < 0.50) {
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		// FIXME
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		bprint(" checks his glasses\n");
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	} else if(rnum < 0.75) {
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		bprint(" gets a frag for the other team\n");
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	} else {
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		bprint(" loses another friend\n");
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	}
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	return TRUE;
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};
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float(entity targ, entity attacker) obit_pkill = {
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	string deathstring, deathstring2;
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	attacker.frags = attacker.frags + 1;
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	switch(attacker.weapon) {
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		case IT_AXE:
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			deathstring = " was ax-murdered by ";
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			deathstring2 = "\n";
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			break;
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		case IT_SHOTGUN:
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			deathstring = " chewed on ";
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			deathstring2 = "'s boomstick\n";
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			break;
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		case IT_SUPER_SHOTGUN:
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			deathstring = " ate 2 loads of ";
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			deathstring2 = "'s buckshot\n";
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			break;
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		case IT_NAILGUN:
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			deathstring = " was nailed by ";
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			deathstring2 = "\n";
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			break;
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		case IT_SUPER_NAILGUN:
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			deathstring = " was punctured by ";
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			deathstring2 = "\n";
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			break;
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		case IT_GRENADE_LAUNCHER:
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			deathstring = " eats ";
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			deathstring2 = "'s pineapple\n";
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			if(targ.health < -40) {
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				deathstring = " was gibbed by ";
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				deathstring2 = "'s grenade\n";
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			}
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			break;
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		case IT_ROCKET_LAUNCHER:
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			deathstring = " rides ";
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			deathstring2 = "'s rocket\n";
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			if(targ.health < -40) {
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				deathstring = " was gibbed by ";
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				deathstring2 = "'s rocket\n" ;
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			}
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			break;
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		case IT_LIGHTNING:
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			deathstring = " accepts ";
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			if(attacker.waterlevel > 1) {
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				deathstring2 = "'s discharge\n";
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			} else {
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				// FIXME
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				deathstring2 = "'s shaft\n";
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			}
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			break;
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	}
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	bprint(targ.netname);
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	bprint(deathstring);
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	bprint(attacker.netname);
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	bprint(deathstring2);
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	return TRUE;
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};
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float(entity targ, entity attacker) obit_monster = {
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	switch(attacker.classname) {
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		case "monster_army":
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			bprint(" was shot by a Grunt\n"); break;
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		case "monster_demon1":
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			bprint(" was eviscerated by a Fiend\n"); break;
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		case "monster_dog":
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			bprint(" was mauled by a Rottweiler\n"); break;
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		case "monster_enforcer":
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			bprint(" was blasted by an Enforcer\n"); break;
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		case "monster_fish":
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			bprint(" was fed to the Rotfish\n"); break;
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		case "monster_hell_knight":
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			bprint(" was slain by a Death Knight\n"); break;
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		case "monster_knight":
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			bprint(" was slashed by a Knight\n"); break;
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		case "monster_ogre":
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			bprint(" was destroyed by an Ogre\n"); break;
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		case "monster_oldone":
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			bprint(" became one with Shub-Niggurath\n"); break;
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		case "monster_shalrath":
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			bprint(" was exploded by a Vore\n"); break;
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		case "monster_shambler":
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			bprint(" was smashed by a Shambler\n"); break;
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		case "monster_tarbaby":
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			bprint(" was slimed by a Spawn\n"); break;
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		case "monster_vomit":
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			bprint(" was vomited on by a Vomitus\n"); break;
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		case "monster_wizard":
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			bprint(" was scragged by a Scrag\n"); break;
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		case "monster_zombie":
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			bprint(" joins the Zombies\n"); break;
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		default:
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			return FALSE;
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	}
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	return TRUE;
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};
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float(entity targ, entity attacker) obit_falling = {
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	if(targ.deathtype == "falling") {
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		targ.deathtype = "";
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		// FIXME
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		bprint(" fell to his death\n");
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		return TRUE;
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	} else {
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		return FALSE;
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	}
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}
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float(entity targ, entity attacker) obit_water = {
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	switch(targ.watertype) {
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		case -3:
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			if(random() < 0.5) {
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				bprint(" sleeps with the fishes\n");
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			} else {
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				// FIXME
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				bprint(" sucks it down\n");
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			}
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			break;
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		case -4:
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			if(random() < 0.5) {
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				bprint(" gulped a load of slime\n");
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			} else {
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				bprint(" can't exist on slime alone\n");
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			}
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			break;
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		case -5:
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			if(targ.health < -15) {
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				bprint(" burst into flames\n");
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			} else if(random() < 0.5) {
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				bprint(" turned into hot slag\n");
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			} else {
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				bprint(" visits the Volcano God\n");
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			}
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			break;
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		default:
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			return FALSE;
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	}
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	return TRUE;
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};
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float(entity targ, entity attacker) obit_trap = {
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	switch(attacker.classname) {
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		case "explo_box":
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			bprint(" blew up\n"); break;
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		case "trap_shooter":
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		case "trap_spikeshooter":
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			bprint(" was spiked\n"); break;
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		case "fireball":
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			bprint(" ate a lavaball\n"); break;
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		case "trigger_changelevel":
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			bprint(" tried to leave\n"); break;
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		default:
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			return FALSE;
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	}
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	return TRUE;
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};
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float(entity targ, entity attacker) obit_worldkill = {
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	targ.frags = targ.frags - 1;
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	if(attacker.flags & FL_MONSTER) {
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		return obit_monster(targ, attacker);
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	} else if(attacker.solid == SOLID_BSP && attacker != world) {
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		bprint(" was squished\n");
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		return TRUE;
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	} else {
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		return obit_falling(targ, attacker) ||
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		       obit_water(targ, attacker) ||
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		       obit_trap(targ, attacker);
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	}
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};
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/*
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===========
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ClientObituary
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| 
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			@ -1061,220 +1287,37 @@ called when a player dies
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============
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*/
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void(entity targ, entity attacker) ClientObituary = {
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	float rnum;
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	string deathstring, deathstring2;
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	rnum = random();
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	float did_message;
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	if(targ.classname == "player") {
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		if(attacker.classname == "teledeath") {
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			bprint(targ.netname);
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			bprint(" was telefragged by ");
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			bprint(attacker.owner.netname);
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			bprint("\n");
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			attacker.owner.frags = attacker.owner.frags + 1;
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			return;
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		}
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		if(attacker.classname == "teledeath2") {
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			bprint("Satan's power deflects ");
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			bprint(targ.netname);
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			bprint("'s telefrag\n");
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			targ.frags = targ.frags - 1;
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			return;
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		}
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		if(attacker.classname == "player") {
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	if(targ.classname != "player") {
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		return;
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	}
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	bprint(targ.netname);
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	switch(attacker.classname) {
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		case "teledeath":
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			did_message = obit_teledeath(targ, attacker);
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			break;
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		case "teledeath2":
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			did_message = obit_teledeath2(targ, attacker);
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			break;
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		case "player":
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			if(targ == attacker) {
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				// killed self
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				attacker.frags = attacker.frags - 1;
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				bprint(targ.netname);
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				if(targ.weapon == 64 && targ.waterlevel > 1) {
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					bprint(" discharges into the water.\n");
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					return;
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				}
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				if(targ.weapon == IT_GRENADE_LAUNCHER) {
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					bprint(" tries to put the pin back in\n");
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				} else {
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					bprint(" becomes bored with life\n");
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				}
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				return;
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				did_message = obit_suicide(targ, attacker);
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			} else if(teamplay == 2 && SameTeam(targ, attacker)) {
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				if(rnum < 0.25) {
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					deathstring = " mows down a teammate\n";
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				} else if(rnum < 0.50) {
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					deathstring = " checks his glasses\n";
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				} else if(rnum < 0.75) {
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					deathstring = " gets a frag for the other team\n";
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				} else {
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					deathstring = " loses another friend\n";
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				}
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				bprint(attacker.netname);
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				bprint(deathstring);
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				attacker.frags = attacker.frags - 1;
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				return;
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				did_message = obit_teamkill(targ, attacker);
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			} else {
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				attacker.frags = attacker.frags + 1;
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				rnum = attacker.weapon;
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				if(rnum == IT_AXE) {
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					deathstring = " was ax-murdered by ";
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					deathstring2 = "\n";
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				}
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				if(rnum == IT_SHOTGUN) {
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					deathstring = " chewed on ";
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					deathstring2 = "'s boomstick\n";
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				}
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				if(rnum == IT_SUPER_SHOTGUN) {
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					deathstring = " ate 2 loads of ";
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					deathstring2 = "'s buckshot\n";
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				}
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				if(rnum == IT_NAILGUN) {
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					deathstring = " was nailed by ";
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					deathstring2 = "\n";
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				}
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				if(rnum == IT_SUPER_NAILGUN) {
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					deathstring = " was punctured by ";
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					deathstring2 = "\n";
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				}
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				if(rnum == IT_GRENADE_LAUNCHER) {
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					deathstring = " eats ";
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					deathstring2 = "'s pineapple\n";
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					if(targ.health < -40) {
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						deathstring = " was gibbed by ";
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						deathstring2 = "'s grenade\n";
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					}
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				}
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				if(rnum == IT_ROCKET_LAUNCHER) {
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					deathstring = " rides ";
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					deathstring2 = "'s rocket\n";
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					if(targ.health < -40) {
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						deathstring = " was gibbed by ";
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						deathstring2 = "'s rocket\n" ;
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					}
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				}
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				if(rnum == IT_LIGHTNING) {
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					deathstring = " accepts ";
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					if(attacker.waterlevel > 1) {
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						deathstring2 = "'s discharge\n";
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					} else {
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						deathstring2 = "'s shaft\n";
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					}
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				}
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				bprint(targ.netname);
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				bprint(deathstring);
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				bprint(attacker.netname);
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				bprint(deathstring2);
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				did_message = obit_pkill(targ, attacker);
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			}
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			return;
 | 
			
		||||
		} else {
 | 
			
		||||
			targ.frags = targ.frags - 1;
 | 
			
		||||
			bprint(targ.netname);
 | 
			
		||||
			// killed by a montser?
 | 
			
		||||
			if(attacker.flags & FL_MONSTER) {
 | 
			
		||||
				if(attacker.classname == "monster_army") {
 | 
			
		||||
					bprint(" was shot by a Grunt\n");
 | 
			
		||||
				}
 | 
			
		||||
				if(attacker.classname == "monster_demon1") {
 | 
			
		||||
					bprint(" was eviscerated by a Fiend\n");
 | 
			
		||||
				}
 | 
			
		||||
				if(attacker.classname == "monster_dog") {
 | 
			
		||||
					bprint(" was mauled by a Rottweiler\n");
 | 
			
		||||
				}
 | 
			
		||||
				if(attacker.classname == "monster_dragon") {
 | 
			
		||||
					bprint(" was fried by a Dragon\n");
 | 
			
		||||
				}
 | 
			
		||||
				if(attacker.classname == "monster_enforcer") {
 | 
			
		||||
					bprint(" was blasted by an Enforcer\n");
 | 
			
		||||
				}
 | 
			
		||||
				if(attacker.classname == "monster_fish") {
 | 
			
		||||
					bprint(" was fed to the Rotfish\n");
 | 
			
		||||
				}
 | 
			
		||||
				if(attacker.classname == "monster_hell_knight") {
 | 
			
		||||
					bprint(" was slain by a Death Knight\n");
 | 
			
		||||
				}
 | 
			
		||||
				if(attacker.classname == "monster_knight") {
 | 
			
		||||
					bprint(" was slashed by a Knight\n");
 | 
			
		||||
				}
 | 
			
		||||
				if(attacker.classname == "monster_ogre") {
 | 
			
		||||
					bprint(" was destroyed by an Ogre\n");
 | 
			
		||||
				}
 | 
			
		||||
				if(attacker.classname == "monster_oldone") {
 | 
			
		||||
					bprint(" became one with Shub-Niggurath\n");
 | 
			
		||||
				}
 | 
			
		||||
				if(attacker.classname == "monster_shalrath") {
 | 
			
		||||
					bprint(" was exploded by a Vore\n");
 | 
			
		||||
				}
 | 
			
		||||
				if(attacker.classname == "monster_shambler") {
 | 
			
		||||
					bprint(" was smashed by a Shambler\n");
 | 
			
		||||
				}
 | 
			
		||||
				if(attacker.classname == "monster_tarbaby") {
 | 
			
		||||
					bprint(" was slimed by a Spawn\n");
 | 
			
		||||
				}
 | 
			
		||||
				if(attacker.classname == "monster_vomit") {
 | 
			
		||||
					bprint(" was vomited on by a Vomitus\n");
 | 
			
		||||
				}
 | 
			
		||||
				if(attacker.classname == "monster_wizard") {
 | 
			
		||||
					bprint(" was scragged by a Scrag\n");
 | 
			
		||||
				}
 | 
			
		||||
				if(attacker.classname == "monster_zombie") {
 | 
			
		||||
					bprint(" joins the Zombies\n");
 | 
			
		||||
				}
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
			// tricks and traps
 | 
			
		||||
			if(attacker.classname == "explo_box") {
 | 
			
		||||
				bprint(" blew up\n");
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
			if(attacker.solid == SOLID_BSP && attacker != world) {
 | 
			
		||||
				bprint(" was squished\n");
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
			if(attacker.classname == "trap_shooter" || attacker.classname == "trap_spikeshooter") {
 | 
			
		||||
				bprint(" was spiked\n");
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
			if(attacker.classname == "fireball") {
 | 
			
		||||
				bprint(" ate a lavaball\n");
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
			if(attacker.classname == "trigger_changelevel") {
 | 
			
		||||
				bprint(" tried to leave\n");
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
			// in-water deaths
 | 
			
		||||
			rnum = targ.watertype;
 | 
			
		||||
			if(rnum == -3) {
 | 
			
		||||
				if(random() < 0.5) {
 | 
			
		||||
					bprint(" sleeps with the fishes\n");
 | 
			
		||||
				} else {
 | 
			
		||||
					bprint(" sucks it down\n");
 | 
			
		||||
				}
 | 
			
		||||
				return;
 | 
			
		||||
			} else if(rnum == -4) {
 | 
			
		||||
				if(random() < 0.5) {
 | 
			
		||||
					bprint(" gulped a load of slime\n");
 | 
			
		||||
				} else {
 | 
			
		||||
					bprint(" can't exist on slime alone\n");
 | 
			
		||||
				}
 | 
			
		||||
				return;
 | 
			
		||||
			} else if(rnum == -5) {
 | 
			
		||||
				if(targ.health < -15) {
 | 
			
		||||
					bprint(" burst into flames\n");
 | 
			
		||||
					return;
 | 
			
		||||
				}
 | 
			
		||||
				if(random() < 0.5) {
 | 
			
		||||
					bprint(" turned into hot slag\n");
 | 
			
		||||
				} else {
 | 
			
		||||
					bprint(" visits the Volcano God\n");
 | 
			
		||||
				}
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
			// fell to their death?
 | 
			
		||||
			if(targ.deathtype == "falling") {
 | 
			
		||||
				targ.deathtype = "";
 | 
			
		||||
				bprint(" fell to his death\n");
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
			// hell if I know; he's just dead!!!
 | 
			
		||||
			bprint(" died\n");
 | 
			
		||||
		}
 | 
			
		||||
			break;
 | 
			
		||||
		default:
 | 
			
		||||
			did_message = obit_worldkill(targ, attacker);
 | 
			
		||||
			break;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if(!did_message) {
 | 
			
		||||
		// hell if I know; they're just dead!!!
 | 
			
		||||
		bprint(" died\n");
 | 
			
		||||
	}
 | 
			
		||||
};
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1085,21 +1085,12 @@ void() ImpulseCommands = {
 | 
			
		|||
		W_ChangeWeapon();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if(self.impulse == 9) {
 | 
			
		||||
		CheatCommand();
 | 
			
		||||
	}
 | 
			
		||||
	if(self.impulse == 10) {
 | 
			
		||||
		CycleWeaponCommand();
 | 
			
		||||
	}
 | 
			
		||||
	if(self.impulse == 11) {
 | 
			
		||||
		ServerflagsCommand();
 | 
			
		||||
	}
 | 
			
		||||
	if(self.impulse == 12) {
 | 
			
		||||
		CycleWeaponReverseCommand();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if(self.impulse == 255) {
 | 
			
		||||
		QuadCheat();
 | 
			
		||||
	switch(self.impulse) {
 | 
			
		||||
		case 9:   CheatCommand();              break;
 | 
			
		||||
		case 10:  CycleWeaponCommand();        break;
 | 
			
		||||
		case 11:  ServerflagsCommand();        break;
 | 
			
		||||
		case 12:  CycleWeaponReverseCommand(); break;
 | 
			
		||||
		case 255: QuadCheat();                 break;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	self.impulse = 0;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue
	
	Block a user