various cleanup
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						71ac1c45a1
					
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					@ -1080,10 +1080,10 @@ void() cheat = {
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		return;
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							return;
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	}
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						}
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	self.ammo_rockets = 100;
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						self.ammo_cells   = AMMAX_CELLS;
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	self.ammo_nails   = 200;
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						self.ammo_nails   = AMMAX_NAILS;
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	self.ammo_shells  = 100;
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						self.ammo_rockets = AMMAX_ROCKETS;
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	self.ammo_cells   = 200;
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						self.ammo_shells  = AMMAX_SHELLS;
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	self.items |= IT_AXE |
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						self.items |= IT_AXE |
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	              IT_SHOTGUN |
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						              IT_SHOTGUN |
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					@ -1394,7 +1394,7 @@ float(entity targ, entity attacker) obit_monster = {
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float(entity targ, entity attacker) obit_falling = {
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					float(entity targ, entity attacker) obit_falling = {
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	if(targ.deathtype == "falling") {
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						if(targ.deathtype == "falling") {
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		targ.deathtype = "";
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							targ.deathtype = string_null;
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		if(targ.pronoun == PRO_NONE) {
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							if(targ.pronoun == PRO_NONE) {
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			bprint(" hit the ground too hard\n");
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								bprint(" hit the ground too hard\n");
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		} else {
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							} else {
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					@ -275,6 +275,11 @@ const vector VEC_ORIGIN = '0 0 0';
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const float BODYQUE_MAX = 16;
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					const float BODYQUE_MAX = 16;
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					const float AMMAX_CELLS   = 100;
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					const float AMMAX_NAILS   = 200;
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					const float AMMAX_ROCKETS = 100;
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					const float AMMAX_SHELLS  = 100;
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const string WEPNAME_AXE              = "Axe";
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					const string WEPNAME_AXE              = "Axe";
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const string WEPNAME_SHOTGUN          = "Shotgun";
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					const string WEPNAME_SHOTGUN          = "Shotgun";
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const string WEPNAME_SUPER_SHOTGUN    = "Double-barrelled Shotgun";
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					const string WEPNAME_SUPER_SHOTGUN    = "Double-barrelled Shotgun";
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					@ -554,11 +559,25 @@ enum {
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};
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					};
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enum {
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					enum {
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	SF_CHEATS    = 1 << 0,
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						AMTYPE_SHELLS = 1,
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						AMTYPE_NAILS,
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						AMTYPE_ROCKETS,
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						AMTYPE_CELLS,
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					};
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					enum {
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						SIGIL_1 = 1,
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						SIGIL_2 = 2,
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						SIGIL_3 = 4,
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						SIGIL_4 = 8,
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					};
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					enum {
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						SF_CHEATS    = 1,
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	SF_LIVES_BEG = 1,
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						SF_LIVES_BEG = 1,
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	SF_LIVES_END = 3,
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						SF_LIVES_END = 3,
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	SF_LIVES_MSK = 0x0E,
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						SF_LIVES_MSK = 14,
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	SF_DIST_AMMO = 1 << 4,
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						SF_DIST_AMMO = 16,
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};
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					};
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#pragma noref 0
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					#pragma noref 0
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					@ -128,9 +128,9 @@ void() door_fire = {
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void() door_use = {
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					void() door_use = {
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	entity oself;
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						entity oself;
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	self.message = ""; // door message are for touch only
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						self.message = string_null; // door message are for touch only
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	self.owner.message = "";
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						self.owner.message = string_null;
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	self.enemy.message = "";
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						self.enemy.message = string_null;
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	oself = self;
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						oself = self;
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	self = self.owner;
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						self = self.owner;
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	door_fire();
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						door_fire();
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					@ -181,7 +181,7 @@ void() door_touch = {
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	self.owner.attack_finished = time + 2;
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						self.owner.attack_finished = time + 2;
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	if(self.owner.message != "") {
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						if(self.owner.message != string_null) {
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		centerprint(other, self.owner.message);
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							centerprint(other, self.owner.message);
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		sound(other, CHAN_VOICE, "misc/talk.wav", 1, ATTN_NORM);
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							sound(other, CHAN_VOICE, "misc/talk.wav", 1, ATTN_NORM);
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	}
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						}
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					@ -287,7 +287,7 @@ void() LinkDoors = {
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		if(self.targetname) {
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							if(self.targetname) {
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			starte.targetname = self.targetname;
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								starte.targetname = self.targetname;
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		}
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							}
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		if(self.message != "") {
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							if(self.message != string_null) {
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			starte.message = self.message;
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								starte.message = self.message;
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		}
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							}
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		t = find(t, classname, self.classname);
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							t = find(t, classname, self.classname);
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						 | 
					
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			||||||
							
								
								
									
										159
									
								
								source/items.qc
									
									
									
									
									
								
							
							
						
						
									
										159
									
								
								source/items.qc
									
									
									
									
									
								
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					@ -97,16 +97,13 @@ HEALTH BOX
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// "ignore" will ignore max_health limit
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					// "ignore" will ignore max_health limit
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//
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					//
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float(entity e, float healamount, float ignore) T_Heal = {
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					float(entity e, float healamount, float ignore) T_Heal = {
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	if(e.health <= 0) {
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						if(e.health <= 0 || (!ignore && e.health >= other.max_health)) {
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		return 0;
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	}
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	if((!ignore) && (e.health >= other.max_health)) {
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		return 0;
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							return 0;
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	}
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						}
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	healamount = ceil(healamount);
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						healamount = ceil(healamount);
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	e.health = e.health + healamount;
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						e.health = e.health + healamount;
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	if((!ignore) && (e.health >= other.max_health)) {
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						if(!ignore && e.health >= other.max_health) {
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		e.health = other.max_health;
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							e.health = other.max_health;
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	}
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						}
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					@ -161,17 +158,12 @@ void() health_touch = {
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	}
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						}
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	if(self.healtype == 2) { // Megahealth? Ignore max_health...
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						if(self.healtype == 2) { // Megahealth? Ignore max_health...
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		if(other.health >= 250) {
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							if(other.health >= 250 || !T_Heal(other, self.healamount, TRUE)) {
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			return;
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								return;
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		}
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							}
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		if(!T_Heal(other, self.healamount, 1)) {
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						} else if(!T_Heal(other, self.healamount, FALSE)) {
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		return;
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							return;
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	}
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						}
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	} else {
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		if(!T_Heal(other, self.healamount, 0)) {
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			return;
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		}
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	}
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	sprint(other, "You receive ", ftos(self.healamount),  " health\n");
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						sprint(other, "You receive ", ftos(self.healamount),  " health\n");
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					@ -232,28 +224,28 @@ ARMOR
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void() armor_touch = {
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					void() armor_touch = {
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	float type, value, bit;
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						float type, value, bit;
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	if(other.health <= 0) {
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						if(other.health <= 0 || other.classname != "player") {
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		return;
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	}
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	if(other.classname != "player") {
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		return;
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							return;
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	}
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						}
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	if(self.classname == "item_armor1") {
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						switch(self.classname) {
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							case "item_armor1":
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			type = 0.3;
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								type = 0.3;
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			value = 100;
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								value = 100;
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			bit = IT_ARMOR1;
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								bit = IT_ARMOR1;
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	}
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								break;
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	if(self.classname == "item_armor2") {
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							case "item_armor2":
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			type = 0.6;
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								type = 0.6;
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			value = 150;
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								value = 150;
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			bit = IT_ARMOR2;
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								bit = IT_ARMOR2;
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	}
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								break;
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	if(self.classname == "item_armorInv") {
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							case "item_armorInv":
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			type = 0.8;
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								type = 0.8;
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			value = 200;
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								value = 200;
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			bit = IT_ARMOR3;
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								bit = IT_ARMOR3;
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								break;
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	}
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						}
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	if(other.armortype * other.armorvalue >= type * value) {
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						if(other.armortype * other.armorvalue >= type * value) {
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		return;
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							return;
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	}
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						}
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					@ -323,42 +315,32 @@ WEAPONS
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===============================================================================
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					===============================================================================
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*/
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					*/
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void() bound_other_ammo = {
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					void(entity e) bound_ammo = {
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	if(other.ammo_shells > 100) {
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						if(e.ammo_shells > AMMAX_SHELLS) {
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		other.ammo_shells = 100;
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							e.ammo_shells = AMMAX_SHELLS;
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	}
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						}
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	if(other.ammo_nails > 200) {
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						if(e.ammo_nails > AMMAX_NAILS) {
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		other.ammo_nails = 200;
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							e.ammo_nails = AMMAX_NAILS;
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	}
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						}
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	if(other.ammo_rockets > 100) {
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						if(e.ammo_rockets > AMMAX_ROCKETS) {
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		other.ammo_rockets = 100;
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							e.ammo_rockets = AMMAX_ROCKETS;
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	}
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						}
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	if(other.ammo_cells > 100) {
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						if(e.ammo_cells > AMMAX_CELLS) {
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		other.ammo_cells = 100;
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							e.ammo_cells = AMMAX_CELLS;
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	}
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						}
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};
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					};
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float(float w) RankForWeapon = {
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					float(float w) RankForWeapon = {
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	if(w == IT_LIGHTNING) {
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						switch(w) {
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		return 1;
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							case IT_LIGHTNING:        return 1;
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							case IT_ROCKET_LAUNCHER:  return 2;
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							case IT_SUPER_NAILGUN:    return 3;
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							case IT_GRENADE_LAUNCHER: return 4;
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							case IT_SUPER_SHOTGUN:    return 5;
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							case IT_NAILGUN:          return 6;
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							default:                  return 7;
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	}
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						}
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	if(w == IT_ROCKET_LAUNCHER) {
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		return 2;
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	}
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	if(w == IT_SUPER_NAILGUN) {
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		return 3;
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	}
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	if(w == IT_GRENADE_LAUNCHER) {
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		return 4;
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	}
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	if(w == IT_SUPER_SHOTGUN) {
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		return 5;
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	}
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	if(w == IT_NAILGUN) {
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		return 6;
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	}
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	return 7;
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};
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					};
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/*
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					/*
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					@ -393,61 +375,65 @@ void() weapon_touch = {
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		return;
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							return;
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	}
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						}
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	// if the player was using their best weapon, change up to the new one if better
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						// if the player was using their best weapon, change up to the new one if
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						// better
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	stemp = self;
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						stemp = self;
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	self = other;
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						self = other;
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	best = W_BestWeapon();
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						best = W_BestWeapon();
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	self = stemp;
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						self = stemp;
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	if(deathmatch == 2 || coop) {
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						leave = (deathmatch == 2 || coop);
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		leave = 1;
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	} else {
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		leave = 0;
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	}
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	if(self.classname == "weapon_nailgun") {
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						switch(self.classname) {
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		if(leave && (other.items & IT_NAILGUN)) {
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							case "weapon_nailgun":
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								if(leave && other.items & IT_NAILGUN) {
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				return;
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									return;
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			}
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								}
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			hadammo = other.ammo_nails;
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								hadammo = other.ammo_nails;
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			new = IT_NAILGUN;
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								new = IT_NAILGUN;
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			other.ammo_nails = other.ammo_nails + 30;
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								other.ammo_nails = other.ammo_nails + 30;
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	} else if(self.classname == "weapon_supernailgun") {
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								break;
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		if(leave && (other.items & IT_SUPER_NAILGUN)) {
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							case "weapon_supernailgun":
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								if(leave && other.items & IT_SUPER_NAILGUN) {
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				return;
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									return;
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			}
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								}
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			hadammo = other.ammo_rockets;
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								hadammo = other.ammo_rockets;
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			new = IT_SUPER_NAILGUN;
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								new = IT_SUPER_NAILGUN;
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			other.ammo_nails = other.ammo_nails + 30;
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								other.ammo_nails = other.ammo_nails + 30;
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	} else if(self.classname == "weapon_supershotgun") {
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								break;
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		if(leave && (other.items & IT_SUPER_SHOTGUN)) {
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							case "weapon_supershotgun":
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								if(leave && other.items & IT_SUPER_SHOTGUN) {
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				return;
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									return;
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			}
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								}
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			hadammo = other.ammo_rockets;
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								hadammo = other.ammo_rockets;
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			new = IT_SUPER_SHOTGUN;
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								new = IT_SUPER_SHOTGUN;
 | 
				
			||||||
			other.ammo_shells = other.ammo_shells + 5;
 | 
								other.ammo_shells = other.ammo_shells + 5;
 | 
				
			||||||
	} else if(self.classname == "weapon_rocketlauncher") {
 | 
								break;
 | 
				
			||||||
		if(leave && (other.items & IT_ROCKET_LAUNCHER)) {
 | 
							case "weapon_rocketlauncher":
 | 
				
			||||||
 | 
								if(leave && other.items & IT_ROCKET_LAUNCHER) {
 | 
				
			||||||
				return;
 | 
									return;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
			hadammo = other.ammo_rockets;
 | 
								hadammo = other.ammo_rockets;
 | 
				
			||||||
			new = IT_ROCKET_LAUNCHER;
 | 
								new = IT_ROCKET_LAUNCHER;
 | 
				
			||||||
			other.ammo_rockets = other.ammo_rockets + 5;
 | 
								other.ammo_rockets = other.ammo_rockets + 5;
 | 
				
			||||||
	} else if(self.classname == "weapon_grenadelauncher") {
 | 
								break;
 | 
				
			||||||
		if(leave && (other.items & IT_GRENADE_LAUNCHER)) {
 | 
							case "weapon_grenadelauncher":
 | 
				
			||||||
 | 
								if(leave && other.items & IT_GRENADE_LAUNCHER) {
 | 
				
			||||||
				return;
 | 
									return;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
			hadammo = other.ammo_rockets;
 | 
								hadammo = other.ammo_rockets;
 | 
				
			||||||
			new = IT_GRENADE_LAUNCHER;
 | 
								new = IT_GRENADE_LAUNCHER;
 | 
				
			||||||
			other.ammo_rockets = other.ammo_rockets + 5;
 | 
								other.ammo_rockets = other.ammo_rockets + 5;
 | 
				
			||||||
	} else if(self.classname == "weapon_lightning") {
 | 
								break;
 | 
				
			||||||
		if(leave && (other.items & IT_LIGHTNING)) {
 | 
							case "weapon_lightning":
 | 
				
			||||||
 | 
								if(leave && other.items & IT_LIGHTNING) {
 | 
				
			||||||
				return;
 | 
									return;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
			hadammo = other.ammo_rockets;
 | 
								hadammo = other.ammo_rockets;
 | 
				
			||||||
			new = IT_LIGHTNING;
 | 
								new = IT_LIGHTNING;
 | 
				
			||||||
			other.ammo_cells = other.ammo_cells + 15;
 | 
								other.ammo_cells = other.ammo_cells + 15;
 | 
				
			||||||
	} else {
 | 
								break;
 | 
				
			||||||
 | 
							default:
 | 
				
			||||||
			objerror("weapon_touch: unknown classname");
 | 
								objerror("weapon_touch: unknown classname");
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -759,13 +745,9 @@ void() key_touch = {
 | 
				
			||||||
	entity stemp;
 | 
						entity stemp;
 | 
				
			||||||
	float best;
 | 
						float best;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if(other.classname != "player") {
 | 
						if(other.classname != "player" ||
 | 
				
			||||||
		return;
 | 
						   other.health <= 0 ||
 | 
				
			||||||
	}
 | 
						   other.items & self.items) {
 | 
				
			||||||
	if(other.health <= 0) {
 | 
					 | 
				
			||||||
		return;
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
	if(other.items & self.items) {
 | 
					 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -884,10 +866,7 @@ void() sigil_touch = {
 | 
				
			||||||
	entity stemp;
 | 
						entity stemp;
 | 
				
			||||||
	float best;
 | 
						float best;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if(other.classname != "player") {
 | 
						if(other.classname != "player" || other.health <= 0) {
 | 
				
			||||||
		return;
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
	if(other.health <= 0) {
 | 
					 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -898,7 +877,7 @@ void() sigil_touch = {
 | 
				
			||||||
	self.solid = SOLID_NOT;
 | 
						self.solid = SOLID_NOT;
 | 
				
			||||||
	self.model = string_null;
 | 
						self.model = string_null;
 | 
				
			||||||
	serverflags = serverflags | (self.spawnflags & 15);
 | 
						serverflags = serverflags | (self.spawnflags & 15);
 | 
				
			||||||
	self.classname = ""; // so rune doors won't find it
 | 
						self.classname = string_null; // so rune doors won't find it
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	activator = other;
 | 
						activator = other;
 | 
				
			||||||
	SUB_UseTargets(); // fire all targets / killtargets
 | 
						SUB_UseTargets(); // fire all targets / killtargets
 | 
				
			||||||
| 
						 | 
					@ -917,19 +896,19 @@ void() item_sigil = {
 | 
				
			||||||
	precache_sound("misc/runekey.wav");
 | 
						precache_sound("misc/runekey.wav");
 | 
				
			||||||
	self.noise = "misc/runekey.wav";
 | 
						self.noise = "misc/runekey.wav";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if(self.spawnflags & 1) {
 | 
						if(self.spawnflags & SIGIL_1) {
 | 
				
			||||||
		precache_model("progs/end1.mdl");
 | 
							precache_model("progs/end1.mdl");
 | 
				
			||||||
		setmodel(self, "progs/end1.mdl");
 | 
							setmodel(self, "progs/end1.mdl");
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	if(self.spawnflags & 2) {
 | 
						if(self.spawnflags & SIGIL_2) {
 | 
				
			||||||
		precache_model2("progs/end2.mdl");
 | 
							precache_model2("progs/end2.mdl");
 | 
				
			||||||
		setmodel(self, "progs/end2.mdl");
 | 
							setmodel(self, "progs/end2.mdl");
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	if(self.spawnflags & 4) {
 | 
						if(self.spawnflags & SIGIL_3) {
 | 
				
			||||||
		precache_model2("progs/end3.mdl");
 | 
							precache_model2("progs/end3.mdl");
 | 
				
			||||||
		setmodel(self, "progs/end3.mdl");
 | 
							setmodel(self, "progs/end3.mdl");
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	if(self.spawnflags & 8) {
 | 
						if(self.spawnflags & SIGIL_4) {
 | 
				
			||||||
		precache_model2("progs/end4.mdl");
 | 
							precache_model2("progs/end4.mdl");
 | 
				
			||||||
		setmodel(self, "progs/end4.mdl");
 | 
							setmodel(self, "progs/end4.mdl");
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
| 
						 | 
					@ -951,10 +930,7 @@ void() powerup_touch = {
 | 
				
			||||||
	entity stemp;
 | 
						entity stemp;
 | 
				
			||||||
	float best;
 | 
						float best;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if(other.classname != "player") {
 | 
						if(other.classname != "player" || other.health <= 0) {
 | 
				
			||||||
		return;
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
	if(other.health <= 0) {
 | 
					 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -962,8 +938,8 @@ void() powerup_touch = {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if(deathmatch) {
 | 
						if(deathmatch) {
 | 
				
			||||||
		self.mdl = self.model;
 | 
							self.mdl = self.model;
 | 
				
			||||||
		if((self.classname == "item_artifact_invulnerability") ||
 | 
							if(self.classname == "item_artifact_invulnerability" ||
 | 
				
			||||||
				(self.classname == "item_artifact_invisibility")) {
 | 
							   self.classname == "item_artifact_invisibility") {
 | 
				
			||||||
			self.nextthink = time + 60 * 5;
 | 
								self.nextthink = time + 60 * 5;
 | 
				
			||||||
		} else {
 | 
							} else {
 | 
				
			||||||
			self.nextthink = time + 60;
 | 
								self.nextthink = time + 60;
 | 
				
			||||||
| 
						 | 
					@ -1104,7 +1080,8 @@ void() BackpackTouch = {
 | 
				
			||||||
		sprint(other, "the ", self.netname);
 | 
							sprint(other, "the ", self.netname);
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	// if the player was using their best weapon, change up to the new one if better
 | 
						// if the player was using their best weapon, change up to the new one if
 | 
				
			||||||
 | 
						// better
 | 
				
			||||||
	stemp = self;
 | 
						stemp = self;
 | 
				
			||||||
	self = other;
 | 
						self = other;
 | 
				
			||||||
	best = W_BestWeapon();
 | 
						best = W_BestWeapon();
 | 
				
			||||||
| 
						 | 
					@ -1226,7 +1203,7 @@ entity() DropBackpack = {
 | 
				
			||||||
			item.netname = WEPNAME_LIGHTNING;
 | 
								item.netname = WEPNAME_LIGHTNING;
 | 
				
			||||||
			break;
 | 
								break;
 | 
				
			||||||
		default:
 | 
							default:
 | 
				
			||||||
			item.netname = "";
 | 
								item.netname = string_null;
 | 
				
			||||||
			break;
 | 
								break;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -112,7 +112,7 @@ void() finale_1 = {
 | 
				
			||||||
	remove(pl);
 | 
						remove(pl);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	WriteByte(MSG_ALL, SVC_FINALE);
 | 
						WriteByte(MSG_ALL, SVC_FINALE);
 | 
				
			||||||
	WriteString(MSG_ALL, "");
 | 
						WriteString(MSG_ALL, string_null);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	pl = find(world, classname, "player");
 | 
						pl = find(world, classname, "player");
 | 
				
			||||||
	while(pl != world) {
 | 
						while(pl != world) {
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -284,7 +284,7 @@ void() PainSound = {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	rs = rint((random() * 5) + 1);
 | 
						rs = rint((random() * 5) + 1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	self.noise = "";
 | 
						self.noise = string_null;
 | 
				
			||||||
	if(rs == 1) {
 | 
						if(rs == 1) {
 | 
				
			||||||
		self.noise = "player/pain1.wav";
 | 
							self.noise = "player/pain1.wav";
 | 
				
			||||||
	} else if(rs == 2) {
 | 
						} else if(rs == 2) {
 | 
				
			||||||
| 
						 | 
					@ -504,7 +504,7 @@ void() PlayerDie = {
 | 
				
			||||||
		DropBackpack();
 | 
							DropBackpack();
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	self.weaponmodel = "";
 | 
						self.weaponmodel = string_null;
 | 
				
			||||||
	self.view_ofs = '0 0 -8';
 | 
						self.view_ofs = '0 0 -8';
 | 
				
			||||||
	self.deadflag = DEAD_DYING;
 | 
						self.deadflag = DEAD_DYING;
 | 
				
			||||||
	self.solid = SOLID_NOT;
 | 
						self.solid = SOLID_NOT;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -36,7 +36,7 @@ void() InitTrigger = {
 | 
				
			||||||
	setmodel(self, self.model); // set size and link into world
 | 
						setmodel(self, self.model); // set size and link into world
 | 
				
			||||||
	self.movetype = MOVETYPE_NONE;
 | 
						self.movetype = MOVETYPE_NONE;
 | 
				
			||||||
	self.modelindex = 0;
 | 
						self.modelindex = 0;
 | 
				
			||||||
	self.model = "";
 | 
						self.model = string_null;
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/*
 | 
					/*
 | 
				
			||||||
| 
						 | 
					@ -219,7 +219,7 @@ void() SUB_UseTargets = {
 | 
				
			||||||
	//
 | 
						//
 | 
				
			||||||
	// print the message
 | 
						// print the message
 | 
				
			||||||
	//
 | 
						//
 | 
				
			||||||
	if(activator.classname == "player" && self.message != "") {
 | 
						if(activator.classname == "player" && self.message != string_null) {
 | 
				
			||||||
		centerprint(activator, self.message);
 | 
							centerprint(activator, self.message);
 | 
				
			||||||
		if(!self.noise) {
 | 
							if(!self.noise) {
 | 
				
			||||||
			sound(activator, CHAN_VOICE, "misc/talk.wav", 1, ATTN_NORM);
 | 
								sound(activator, CHAN_VOICE, "misc/talk.wav", 1, ATTN_NORM);
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -384,7 +384,7 @@ void() info_teleport_destination = {
 | 
				
			||||||
	// this does nothing, just serves as a target spot
 | 
						// this does nothing, just serves as a target spot
 | 
				
			||||||
	self.mangle = self.angles;
 | 
						self.mangle = self.angles;
 | 
				
			||||||
	self.angles = VEC_ORIGIN;
 | 
						self.angles = VEC_ORIGIN;
 | 
				
			||||||
	self.model = "";
 | 
						self.model = string_null;
 | 
				
			||||||
	self.origin = self.origin + '0 0 27';
 | 
						self.origin = self.origin + '0 0 27';
 | 
				
			||||||
	if(!self.targetname) {
 | 
						if(!self.targetname) {
 | 
				
			||||||
		objerror("no targetname");
 | 
							objerror("no targetname");
 | 
				
			||||||
| 
						 | 
					@ -463,11 +463,11 @@ void() trigger_onlyregistered_touch = {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	self.attack_finished = time + 2;
 | 
						self.attack_finished = time + 2;
 | 
				
			||||||
	if(cvar("registered")) {
 | 
						if(cvar("registered")) {
 | 
				
			||||||
		self.message = "";
 | 
							self.message = string_null;
 | 
				
			||||||
		SUB_UseTargets();
 | 
							SUB_UseTargets();
 | 
				
			||||||
		remove(self);
 | 
							remove(self);
 | 
				
			||||||
	} else {
 | 
						} else {
 | 
				
			||||||
		if(self.message != "") {
 | 
							if(self.message != string_null) {
 | 
				
			||||||
			centerprint(other, self.message);
 | 
								centerprint(other, self.message);
 | 
				
			||||||
			sound(other, CHAN_BODY, "misc/talk.wav", 1, ATTN_NORM);
 | 
								sound(other, CHAN_BODY, "misc/talk.wav", 1, ATTN_NORM);
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -731,7 +731,7 @@ void() W_SetCurrentAmmo = {
 | 
				
			||||||
			break;
 | 
								break;
 | 
				
			||||||
		default:
 | 
							default:
 | 
				
			||||||
			self.currentammo = 0;
 | 
								self.currentammo = 0;
 | 
				
			||||||
			self.weaponmodel = "";
 | 
								self.weaponmodel = string_null;
 | 
				
			||||||
			self.weaponframe = 0;
 | 
								self.weaponframe = 0;
 | 
				
			||||||
			break;
 | 
								break;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -186,9 +186,9 @@ void() StartFrame = {
 | 
				
			||||||
	temp1flag  = cvar("temp1");
 | 
						temp1flag  = cvar("temp1");
 | 
				
			||||||
	framecount = framecount + 1;
 | 
						framecount = framecount + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	sf_cheats    = temp1flag & SF_CHEATS;
 | 
						sf_cheats    = (temp1flag & SF_CHEATS) != 0;
 | 
				
			||||||
	sf_lives     = bit_shift_right(temp1flag & SF_LIVES_MSK, SF_LIVES_BEG);
 | 
						sf_lives     = bit_shift_right(temp1flag & SF_LIVES_MSK, SF_LIVES_BEG);
 | 
				
			||||||
	sf_dist_ammo = temp1flag & SF_DIST_AMMO;
 | 
						sf_dist_ammo = (temp1flag & SF_DIST_AMMO) != 0;
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/*
 | 
					/*
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
		Reference in New Issue
	
	Block a user