add sf_cheats support
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					@ -1026,7 +1026,7 @@ void() ClientDisconnect = {
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};
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					};
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void() cheat = {
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					void() cheat = {
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	if(deathmatch || coop) {
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						if((deathmatch || coop) && !(temp1flag & SF_CHEATS)) {
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		return;
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							return;
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	}
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						}
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					@ -1051,7 +1051,7 @@ void() cheat = {
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};
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					};
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void() cheat_quad = {
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					void() cheat_quad = {
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	if(deathmatch || coop) {
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						if((deathmatch || coop) && !(temp1flag & SF_CHEATS)) {
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		return;
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							return;
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	}
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						}
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					@ -118,9 +118,8 @@ float(entity e, float healamount, float ignore) T_Heal = {
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/*QUAKED item_health(.3 .3 1) (0 0 0) (32 32 32) rotten megahealth
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					/*QUAKED item_health(.3 .3 1) (0 0 0) (32 32 32) rotten megahealth
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Health box. Normally gives 25 points.
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					Health box. Normally gives 25 points.
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Rotten box heals 5-10 points,
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					Rotten box heals 15 points,
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megahealth will add 100 health, then
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					Megahealth will add 100 health, then rot you down to your maximum health limit,
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rot you down to your maximum health limit,
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one point per second.
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					one point per second.
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*/
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					*/
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