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								GLDEFS.txt
									
									
									
									
									
								
							
							
						
						
									
										15
									
								
								GLDEFS.txt
									
									
									
									
									
								
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			@ -1,15 +0,0 @@
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glow
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{
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	flats
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	{
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		flat NUKAGE1
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		flat LAVA1
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		flat SLIME01
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		flat FWATER1
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		flat BLOOD1
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		flat RROCK05
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		flat RROCK06
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		flat RROCK07
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		flat RROCK08
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	}
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}
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			@ -28,8 +28,8 @@ class RLHUDHandler : StaticEventHandler
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    {
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        Super.RenderOverlay(e);
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        // DrawTexture("MEDIA0", 0, 20);
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        // DrawBigText("" .. RLPlayer.Medikit, "Brick", 16, 16);
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        DrawTexture("MEDIA0", 0, 20);
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        DrawBigText("" .. RLPlayer.Medikit, "Brick", 16, 16);
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    }
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    ui void DrawBigText(string text, Color color, float x, float y) const
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